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Master's student. Game enthusiast. Somewhere between "this AI will do exactly what I want" and "the AI has decided to improvise."
I make games with AI doing most of the heavy lifting — music, visual art, narrative writing, world-building, and backend automation. Not because I'm lazy, but because watching a multi-agent pipeline argue with itself about what the villain should say is genuinely interesting.
Currently exploring experimental multi-agent architectures for game development: each agent handles its own domain, they coordinate (in theory), and the result is either coherent or educational.